T.E.F.A. Unit Rules and Regulations:
*Mandatory Airsoft rule: Bring Eye/Face Protection, field fee, and a waiver. We don't want crybabies suing the admins for stupid things they do.
1. Respect is earned, not demanded.
2. Gear whoring is forbidden on our team. (Someone who bulks up on everything just because they have the money and want to look Badass.)
3. If you play with us regularly, you are a member.
4. One gun is enough. We use one gun per field, unless 1. you want to provide a gun to a new player, or 2. they are different classes i.e. Assault Rifle vs. Sniper Rifle (If you absolutely need 50+ guns, we don't want you on the team, you can use that money elsewhere i.e. BBs, magazines, upgrades on current guns, gun bags, silicon or lubrication oil ect ect.)
5. If you do not possess any equipment, we will provide you with everything, but you are required to work on getting your own things, i.e. gear, guns and transportation method. (Unless you live in Lincoln.)
6. On the field, If you disobey a direct order or refuse to do anything other than cower behind cover, the rest of us will decide on your punishment.
7. When advancing in battle, if one of us is hit, the rest hold that position until the player returns, no advancing, no falling back, just holding.
8. Refrain from telling an enemy player to "Call your hits!" That ruins the fun for both of you, not to mention everyone who hears you. Just keep shooting them until they do.
9. Do NOT call others names like "f*ggot" "P*ssy" "J*ckass" ect. ect. This will authorize your immediate expulsion from the team without warning.
1. Respect is earned, not demanded.
2. Gear whoring is forbidden on our team. (Someone who bulks up on everything just because they have the money and want to look Badass.)
3. If you play with us regularly, you are a member.
4. One gun is enough. We use one gun per field, unless 1. you want to provide a gun to a new player, or 2. they are different classes i.e. Assault Rifle vs. Sniper Rifle (If you absolutely need 50+ guns, we don't want you on the team, you can use that money elsewhere i.e. BBs, magazines, upgrades on current guns, gun bags, silicon or lubrication oil ect ect.)
5. If you do not possess any equipment, we will provide you with everything, but you are required to work on getting your own things, i.e. gear, guns and transportation method. (Unless you live in Lincoln.)
6. On the field, If you disobey a direct order or refuse to do anything other than cower behind cover, the rest of us will decide on your punishment.
7. When advancing in battle, if one of us is hit, the rest hold that position until the player returns, no advancing, no falling back, just holding.
8. Refrain from telling an enemy player to "Call your hits!" That ruins the fun for both of you, not to mention everyone who hears you. Just keep shooting them until they do.
9. Do NOT call others names like "f*ggot" "P*ssy" "J*ckass" ect. ect. This will authorize your immediate expulsion from the team without warning.
We also adhere to GOAA's established rules. For more information, go to www.airsoftnebraska.com
Rules in accordance with GOAA (Greater Omaha Airsoft Association)
IF YOU ARE UNDER 19 YEARS OLD READ HERE:
Players ages 14 to 18 years of age must have a parent sign the waiver form in the presence of a game organizer before they will be allowed to play. Players may be asked to show a photo ID to prove their identity and age at any time. Players under the age of 14 are only allowed to play if they are accompanied on the field by one of their parents.
Location
This is the number one issue that new admins have. Where to play the game. First off never play on public property, like city parks or public camping areas. The risk of injuring or scaring the hell out of the general public is too high. Furthermore in some jurisdictions, like Omaha, it is illegal. Stick to hosting game on private property. Make sure you have permission from the land owner, not the the land owner's friend or cousin but the actual land owner, to play on their property. If you don't, you are tresspassing.
The primary concern from land owners is going to be whether or not they are going to get sued. Fortunately in this state we have the recreational liability act: http://nebraskalegislature.gov/laws/statutes.php?statute=37-729. Basically this law says that when people are engaging in inherently dangerous activity on your property they can't sue the property owner if they get injured in the process. Note that this law protects property owners NOT game organizers. You will probably have more luck getting land owners to let you play on their land if you pay them. Generally speaking $3 to $5 per player is pretty reasonable. Always contact the land owner a day or two after the game to ensure that there were no problems on the property. Ask them if they found any litter, damage, ect since your game. If you know of any damage that occurred don't wait for them to bring it up, own it, fix it or pay to have it fixed. Keeping your land owners happy is critical to keeping a good reputation for the sport. Remember we are guests on their property.
Liability Waivers
There is not greater source of frustration for game admins than liability waivers. First off, do you even need one? Technically no, but it is a REALLY good idea to have one. Do liability waivers keep you from being sued? No. You can sue anyone for anything. What liability waivers do for you is give you an acknowledgement from your participants (and their parents) that airsoft is an inherently dangerous activity and they might get hurt in the process. This acknowledgement can go a long way in civil court if/when you do get sued. Furthermore, you can always be sued in spite of a liability waiver if you are found to be grossly negligent in your duty to provide a safe playing environment. This includes use of proper safety equipment, safety briefing, fps limits, enforcement of rules such as minimum engagement distance. Think about it, you just had someone sign a waiver acknowledgeing how dangerous airsoft is and then you don't take any steps to mitigate that danger with safety equipment and rules. Where do you find a waiver? Feel free to use our general liability waiver: http://nuclearfuzzgrunge.com/asn/ASNwaiver.pdf
What about underage (younger than 19 in Nebraska) players? Make sure you meet with their parent and have them sign the liability waiver is your
presence. Have a quick chat with them to make sure they are clear on the potential for injury and what safety equipment is required. Do NOT depend on
their child to be honest with their parents about airsoft. Young players are your greatest threat of liability and the most likely to try and violate the
waiver rules. Do not fall for the "My mom signed it but just drove off" trick, the "My mom signed it from home" trick, or the "My friend's dad signed it is
that cool?" trick. Sorry, in all cases you are not playing. Once I meet a player's parents and talk to them I don't have a problem with future waivers
being signed from home but for the first waiver it is critical that you meet and talk to their parent. Another option is to have the player's parent sign the
waiver in front of a notary public. Notary Publics can be found at supermarkets, banks, hospitals, package delivery services and post offices.
They are literally everywhere. This is a good option for underage players who commute with their friends and their parent may not be available for game day.
Once again, you don't techically need a liability waiver. It is your financial ruin at stake not mine. My financial future is not worth anyone's
airsoft game. If you choose to throw caution to the wind and proceed without one that is your choice. But do not come crying to me for advice when you get
sued for some poor kid's broken tooth or lost eye. If you prepare appropriately these thing are not a major problem. Fail to protect yourself and you could end up in financial ruin.
Safety Briefing
You have to have a safety briefing (See gross negligence above). You want to cover some pretty basic points in your safety briefing.
1. FPS limits for the field
2. Minimum engagement distances, safety kill procedures and blind fire
3. Safety equipment requirement - Eye protection, barrel flags, weapon cases
4. Field boundries - Make sure they are clear
5. Blind man procedures - What to do if someone gets injured
6. Hydration - Always remind your players to stay hydrated
Remember if someone shows up late it is your job as an admin to make sure they know the safety rules for the game. It only takes a few minutes to brief late arriving players. Don't neglect to do it.
Game Roster and Start/Stop Times
These are some common sense things that are often overlooked by new game admins. Game rosters are critical. Without a
game roster you have no idea how much money you should have for your land owner, who heard the safety briefing or who was even there. What happens when you are sued by a player six months after the game and you can not even determine whether or not he was even at the field that day? Take the time to complete a proper roster that includes the real name (not call sign) of every player. Also include a date, location of the game and which game admins were present. This little bit of documentation goes a long way. Keep your old game rosters for at least a year.
Have a clear start and stop time for your games. This will keep players from showing up late and having to be readvised of the safety
briefing. The more you accomodate late arriving players the more likely players will continue to show up late in the future. In my opinion it is rude to every
other player when you show up late because it wastes everyones' time who was diligent enough to show up on time. Therefore I have very little flexibilty on
players showing up and hour after the safety brief. A clear end time is important for younger players who have parents picking them up. It also lets
the land owner know when you are all going to be off their property. As a game admin you have to be the last one to leave. Never leave an underage player
waiting for a ride and just assume everything will work out. You are responsible for that player's safety until their parent picks them up. Yes, it
can be a pain especially when a parent is using you as a babysitter and could care less about your time but it is a must.
Finally, remember we are all ambassadors of this sport. It is our sport to make or break. Promote safe and legal airsoft events. As a game admin your players' safety is ALWAYS your primary concern. Be diligent about enforcing safety rules.
Airsoft Nebraska Consolidated Field Rules
Assumption of Risk:
All players must agree that participation at any Airsoft Nebraska event is AT THEIR OWN RISK.
Age Limits:
Players 14 years of age and under are not allowed to play unless they are accompanied in the game by a
parent or legal guardian. Players 15-18 years of age must have a parent sign the waiver form in the presence of an Airsoft Nebraska representative before they will be allowed to play. Players may be asked to show a photo ID to prove their identity and age at any time.
Waiver:
All players must have a waiver and emergency contact information on file. We always try to bring blank waiver forms to the field but do not count on it. If you do not have a waiver on file with us and you don't bring a signed one you will not be allowed to play. If you are under 19 and you do not have a parent or
guardian's signature on the waiver you will not be allowed to play. Contact field administrators for field specific waivers.
Safety:
All players are required to bring their own eye protection and to wear it at all times when the game is running. Eye protection must be ANSI rated. Players under 19 years of age are required to wear full-seal goggles or a full paintball mask. Eye protection must be worn at all times on the field during game time.
All weapons must be cleared and mags left out before and after the game.
Arrival to the game:
All guns must be encased prior to entering a game-planner designated staging area. This means a hard or soft rifle or handgun case. This means when the gun leavs your car it must be in a case until you reach the staging area. Blankets, jackets, sweaters, muffin tins, shooting mats, backpacks, cardboard boxes, or squishee containers are NOT approved rifle case.
Radio Usage:
Before the game your team will be assigned one or more channels to use for radio communication within your team. You may also be informed of an administrative channel to be used to contact a referee. Listening in to the other teams radio traffic or channel
surfing? is not permitted and will be considered cheating. If you somehow come across an enemy radio, turn it off. Capturing enemy comms is not approved
unless specifically outlined in the scenario.
Conduct:
Our play areas are private land and we are guests there. Everyone will be expected to act with respect for
both the property and the landowner. Littering, shooting animals, destroying property, leaving the field boundaries and other bad behavior will get you
kicked off the property for good. We have had a problem with trash in the past and it will not be tolerated. If you see some trash on the ground please
pick it up and place it in the provided litter receptacle even if it is not yours. The only time that you are authorized to play airsoft on any of our
fields is when there is an Airsoft Nebraska event being held there. Don't think that just because you know the area that you are entitled to play there whenever you want.
Hits:
A direct hit anywhere on your body (including your gear/vest/etc.) counts. Weapon hits and ricochets do not count. The general rule is that if you THINK you have been hit then you need to call yourself out. Also keep in mind that it is extremely rare that you will know FOR SURE that you have hit someone. Everybody who has played much has been in a situation where you feel like you hit someone and they did not call themselves out. Yelling at someone that you think you have hit to call themselves out is not going to make them do it. If you do see a teammate get hit and they do not call themselves out it is your duty to tell them that they have been hit. If you have a situation with a player not calling hits contact a game organizer or referee and let them handle it. After you have been hit you must call "HIT" loudly and indicate your status by either keeping your hands and weapon pointed toward the sky or by placing a red "dead rag" on your head. At this point depending on the game rules you may either leave the field and return
to the staging area, wait for a medic to revive you or return to base for respawn. You may NOT communicate anything to your teammates other than that you
are dead and what your location is if you ware waiting for a medic. Informing your team about enemy troop movements, strength or mission status is considered cheating.
FPS
Limits:
All FPS limits are measured with .20g BBs. No weapon shooting over 550 FPS will be allowed on the field under any circumstances.
Any weapon shooting over 400 FPS must be approved by the game organizer or referee.
Maximum FPS limits are as follows:
Full-auto
AEGs, AEPs & Gas Pistols: 400 FPS (1.5 Joules)
Semi-auto AEGs (DMR):
450 FPS (1.88 Joules)
Spring/Gas Powered Sniper Rifles: 550 FPS (2.81 Joules)
AEGs that are to be used as DMR/Sniper Rifles must be physically modified so that they are not capable of firing on full auto this
means either tappet plate modification or a permanent physical block or removal of the selector. Gas powered sniper rifles with variable gas systems must have a lock to prevent them being changed in the field. Field administrators may choose to not chrono every game but we will do it from time to time. In order to pass your weapon must record 3 out of 5 shots under the FPS limit. If you bring a hot gun to one of our games and it is your only AEG then you should be prepared to be disappointed because if you do not pass the chrono test you will not be allowed to use it.
Minimum Engagement
Distances:
Players should observe a minimum engagement distance of 20 feet. Weapons that have been upgraded to 400+ FPS should use the following guide.
400-450 FPS: 40 feet
450-500 FPS: 60 feet
500-550 FPS: 80 feet
If you are under the minimum engagement distance you are required to hold your fire and give your target an opportunity to surrender. If the other player refuses to surrender and runs away or shoots back you should call for a game organizer or referee. If you are asked to surrender and you are within the minimum engagement distances it is your responsibility to surrender.
Approved Devices:
Anything other than basic electric, spring or gas powered rifles and handguns must be approved by a game organizer or referee prior to being used in the game. This includes mines, grenades, mortars, bazookas and other devices of this nature. Under no circumstances are pryo devices (including smoke) allowed unless under the direct supervision of the game or field director.
Real Steel firearms are not permitted on the game site.
If you bring a firearm to an event you will be asked to remove it from the game site and lock it in your vehicle or leave the game.
After the Game:
All players must leave the field within 30 minutes after the conclusion of the game unless game organizers or referees are present. If you are waiting on a ride and they have not arrived when the field is being shut down you will be asked to leave the property and will have to wait outside the field.
Emergency Procedure:
If there is a health or safety related situation on the field play must be stopped immediately. Any player can call a temporary halt to the game by yelling ?BLINDMAN? repeatedly. If you hear a BLINDMAN call repeat it so that others are aware that there is an emergency situation and that game play will be stopped.
All Rules are subject to change without notice or prior acknowledgment.
Players ages 14 to 18 years of age must have a parent sign the waiver form in the presence of a game organizer before they will be allowed to play. Players may be asked to show a photo ID to prove their identity and age at any time. Players under the age of 14 are only allowed to play if they are accompanied on the field by one of their parents.
Location
This is the number one issue that new admins have. Where to play the game. First off never play on public property, like city parks or public camping areas. The risk of injuring or scaring the hell out of the general public is too high. Furthermore in some jurisdictions, like Omaha, it is illegal. Stick to hosting game on private property. Make sure you have permission from the land owner, not the the land owner's friend or cousin but the actual land owner, to play on their property. If you don't, you are tresspassing.
The primary concern from land owners is going to be whether or not they are going to get sued. Fortunately in this state we have the recreational liability act: http://nebraskalegislature.gov/laws/statutes.php?statute=37-729. Basically this law says that when people are engaging in inherently dangerous activity on your property they can't sue the property owner if they get injured in the process. Note that this law protects property owners NOT game organizers. You will probably have more luck getting land owners to let you play on their land if you pay them. Generally speaking $3 to $5 per player is pretty reasonable. Always contact the land owner a day or two after the game to ensure that there were no problems on the property. Ask them if they found any litter, damage, ect since your game. If you know of any damage that occurred don't wait for them to bring it up, own it, fix it or pay to have it fixed. Keeping your land owners happy is critical to keeping a good reputation for the sport. Remember we are guests on their property.
Liability Waivers
There is not greater source of frustration for game admins than liability waivers. First off, do you even need one? Technically no, but it is a REALLY good idea to have one. Do liability waivers keep you from being sued? No. You can sue anyone for anything. What liability waivers do for you is give you an acknowledgement from your participants (and their parents) that airsoft is an inherently dangerous activity and they might get hurt in the process. This acknowledgement can go a long way in civil court if/when you do get sued. Furthermore, you can always be sued in spite of a liability waiver if you are found to be grossly negligent in your duty to provide a safe playing environment. This includes use of proper safety equipment, safety briefing, fps limits, enforcement of rules such as minimum engagement distance. Think about it, you just had someone sign a waiver acknowledgeing how dangerous airsoft is and then you don't take any steps to mitigate that danger with safety equipment and rules. Where do you find a waiver? Feel free to use our general liability waiver: http://nuclearfuzzgrunge.com/asn/ASNwaiver.pdf
What about underage (younger than 19 in Nebraska) players? Make sure you meet with their parent and have them sign the liability waiver is your
presence. Have a quick chat with them to make sure they are clear on the potential for injury and what safety equipment is required. Do NOT depend on
their child to be honest with their parents about airsoft. Young players are your greatest threat of liability and the most likely to try and violate the
waiver rules. Do not fall for the "My mom signed it but just drove off" trick, the "My mom signed it from home" trick, or the "My friend's dad signed it is
that cool?" trick. Sorry, in all cases you are not playing. Once I meet a player's parents and talk to them I don't have a problem with future waivers
being signed from home but for the first waiver it is critical that you meet and talk to their parent. Another option is to have the player's parent sign the
waiver in front of a notary public. Notary Publics can be found at supermarkets, banks, hospitals, package delivery services and post offices.
They are literally everywhere. This is a good option for underage players who commute with their friends and their parent may not be available for game day.
Once again, you don't techically need a liability waiver. It is your financial ruin at stake not mine. My financial future is not worth anyone's
airsoft game. If you choose to throw caution to the wind and proceed without one that is your choice. But do not come crying to me for advice when you get
sued for some poor kid's broken tooth or lost eye. If you prepare appropriately these thing are not a major problem. Fail to protect yourself and you could end up in financial ruin.
Safety Briefing
You have to have a safety briefing (See gross negligence above). You want to cover some pretty basic points in your safety briefing.
1. FPS limits for the field
2. Minimum engagement distances, safety kill procedures and blind fire
3. Safety equipment requirement - Eye protection, barrel flags, weapon cases
4. Field boundries - Make sure they are clear
5. Blind man procedures - What to do if someone gets injured
6. Hydration - Always remind your players to stay hydrated
Remember if someone shows up late it is your job as an admin to make sure they know the safety rules for the game. It only takes a few minutes to brief late arriving players. Don't neglect to do it.
Game Roster and Start/Stop Times
These are some common sense things that are often overlooked by new game admins. Game rosters are critical. Without a
game roster you have no idea how much money you should have for your land owner, who heard the safety briefing or who was even there. What happens when you are sued by a player six months after the game and you can not even determine whether or not he was even at the field that day? Take the time to complete a proper roster that includes the real name (not call sign) of every player. Also include a date, location of the game and which game admins were present. This little bit of documentation goes a long way. Keep your old game rosters for at least a year.
Have a clear start and stop time for your games. This will keep players from showing up late and having to be readvised of the safety
briefing. The more you accomodate late arriving players the more likely players will continue to show up late in the future. In my opinion it is rude to every
other player when you show up late because it wastes everyones' time who was diligent enough to show up on time. Therefore I have very little flexibilty on
players showing up and hour after the safety brief. A clear end time is important for younger players who have parents picking them up. It also lets
the land owner know when you are all going to be off their property. As a game admin you have to be the last one to leave. Never leave an underage player
waiting for a ride and just assume everything will work out. You are responsible for that player's safety until their parent picks them up. Yes, it
can be a pain especially when a parent is using you as a babysitter and could care less about your time but it is a must.
Finally, remember we are all ambassadors of this sport. It is our sport to make or break. Promote safe and legal airsoft events. As a game admin your players' safety is ALWAYS your primary concern. Be diligent about enforcing safety rules.
Airsoft Nebraska Consolidated Field Rules
Assumption of Risk:
All players must agree that participation at any Airsoft Nebraska event is AT THEIR OWN RISK.
Age Limits:
Players 14 years of age and under are not allowed to play unless they are accompanied in the game by a
parent or legal guardian. Players 15-18 years of age must have a parent sign the waiver form in the presence of an Airsoft Nebraska representative before they will be allowed to play. Players may be asked to show a photo ID to prove their identity and age at any time.
Waiver:
All players must have a waiver and emergency contact information on file. We always try to bring blank waiver forms to the field but do not count on it. If you do not have a waiver on file with us and you don't bring a signed one you will not be allowed to play. If you are under 19 and you do not have a parent or
guardian's signature on the waiver you will not be allowed to play. Contact field administrators for field specific waivers.
Safety:
All players are required to bring their own eye protection and to wear it at all times when the game is running. Eye protection must be ANSI rated. Players under 19 years of age are required to wear full-seal goggles or a full paintball mask. Eye protection must be worn at all times on the field during game time.
All weapons must be cleared and mags left out before and after the game.
Arrival to the game:
All guns must be encased prior to entering a game-planner designated staging area. This means a hard or soft rifle or handgun case. This means when the gun leavs your car it must be in a case until you reach the staging area. Blankets, jackets, sweaters, muffin tins, shooting mats, backpacks, cardboard boxes, or squishee containers are NOT approved rifle case.
Radio Usage:
Before the game your team will be assigned one or more channels to use for radio communication within your team. You may also be informed of an administrative channel to be used to contact a referee. Listening in to the other teams radio traffic or channel
surfing? is not permitted and will be considered cheating. If you somehow come across an enemy radio, turn it off. Capturing enemy comms is not approved
unless specifically outlined in the scenario.
Conduct:
Our play areas are private land and we are guests there. Everyone will be expected to act with respect for
both the property and the landowner. Littering, shooting animals, destroying property, leaving the field boundaries and other bad behavior will get you
kicked off the property for good. We have had a problem with trash in the past and it will not be tolerated. If you see some trash on the ground please
pick it up and place it in the provided litter receptacle even if it is not yours. The only time that you are authorized to play airsoft on any of our
fields is when there is an Airsoft Nebraska event being held there. Don't think that just because you know the area that you are entitled to play there whenever you want.
Hits:
A direct hit anywhere on your body (including your gear/vest/etc.) counts. Weapon hits and ricochets do not count. The general rule is that if you THINK you have been hit then you need to call yourself out. Also keep in mind that it is extremely rare that you will know FOR SURE that you have hit someone. Everybody who has played much has been in a situation where you feel like you hit someone and they did not call themselves out. Yelling at someone that you think you have hit to call themselves out is not going to make them do it. If you do see a teammate get hit and they do not call themselves out it is your duty to tell them that they have been hit. If you have a situation with a player not calling hits contact a game organizer or referee and let them handle it. After you have been hit you must call "HIT" loudly and indicate your status by either keeping your hands and weapon pointed toward the sky or by placing a red "dead rag" on your head. At this point depending on the game rules you may either leave the field and return
to the staging area, wait for a medic to revive you or return to base for respawn. You may NOT communicate anything to your teammates other than that you
are dead and what your location is if you ware waiting for a medic. Informing your team about enemy troop movements, strength or mission status is considered cheating.
FPS
Limits:
All FPS limits are measured with .20g BBs. No weapon shooting over 550 FPS will be allowed on the field under any circumstances.
Any weapon shooting over 400 FPS must be approved by the game organizer or referee.
Maximum FPS limits are as follows:
Full-auto
AEGs, AEPs & Gas Pistols: 400 FPS (1.5 Joules)
Semi-auto AEGs (DMR):
450 FPS (1.88 Joules)
Spring/Gas Powered Sniper Rifles: 550 FPS (2.81 Joules)
AEGs that are to be used as DMR/Sniper Rifles must be physically modified so that they are not capable of firing on full auto this
means either tappet plate modification or a permanent physical block or removal of the selector. Gas powered sniper rifles with variable gas systems must have a lock to prevent them being changed in the field. Field administrators may choose to not chrono every game but we will do it from time to time. In order to pass your weapon must record 3 out of 5 shots under the FPS limit. If you bring a hot gun to one of our games and it is your only AEG then you should be prepared to be disappointed because if you do not pass the chrono test you will not be allowed to use it.
Minimum Engagement
Distances:
Players should observe a minimum engagement distance of 20 feet. Weapons that have been upgraded to 400+ FPS should use the following guide.
400-450 FPS: 40 feet
450-500 FPS: 60 feet
500-550 FPS: 80 feet
If you are under the minimum engagement distance you are required to hold your fire and give your target an opportunity to surrender. If the other player refuses to surrender and runs away or shoots back you should call for a game organizer or referee. If you are asked to surrender and you are within the minimum engagement distances it is your responsibility to surrender.
Approved Devices:
Anything other than basic electric, spring or gas powered rifles and handguns must be approved by a game organizer or referee prior to being used in the game. This includes mines, grenades, mortars, bazookas and other devices of this nature. Under no circumstances are pryo devices (including smoke) allowed unless under the direct supervision of the game or field director.
Real Steel firearms are not permitted on the game site.
If you bring a firearm to an event you will be asked to remove it from the game site and lock it in your vehicle or leave the game.
After the Game:
All players must leave the field within 30 minutes after the conclusion of the game unless game organizers or referees are present. If you are waiting on a ride and they have not arrived when the field is being shut down you will be asked to leave the property and will have to wait outside the field.
Emergency Procedure:
If there is a health or safety related situation on the field play must be stopped immediately. Any player can call a temporary halt to the game by yelling ?BLINDMAN? repeatedly. If you hear a BLINDMAN call repeat it so that others are aware that there is an emergency situation and that game play will be stopped.
All Rules are subject to change without notice or prior acknowledgment.